two chicks write some LARPs

this one's got bling

stuff we've written - stuff we're running - stuff we're planning - stuff about us


A Crown of Hearts, by Tory Root

It is a balmy summer evening, full of magic and mystery, and the gates to the Palace of Storms have been thrown open. The lord of this towering castle, perched high amongst howling winds and rocky hills, looming over the fertile southern fields of the Kingdom of Alshen, has decreed a ball to be held upon this night. Here shall gather kings and queens, princes and princesses. Here shall lurk secrets and disguises, love and sorcery. And here they shall revel, waited upon by invisible servants, until the stroke of midnight. And upon the stroke of midnight, who knows what strange wishes shall come true?

A Crown of Hearts is a fairy-tale evening for sixteen players, full of passion, drama, adventure, and metamorphosis. This game deals with some disturbing themes and dark subject matter, and is recommended for mature players.


"My name is Bluebeard
I'm a pretty-prince-princess
My name is Bluebeard
Show me tits or GTFO!"
- Sarah, making props

This game was a solo project of Tory's (who swears she will never do a solo project again), inspired by some particularly densely-plotted games she had played in (in particular, it's kind of a tribute to School for Young Women Specializing in the Arts of Grace and Maidenly Submission), and deliberately trying to create a free-ranging sandbox world rather than a locked-room story. The PCs, who Tory tried to saddle with dense and twisted backstory whenever possible, can potentially travel anywhere in the known human lands, and the game is full of secret locations, sidequests, NPCs, etcetera. Tory also went for maximum immersion through elaborate propping. Tory has a tendency to try to do insane things as solo projects, y'see.

The current version of A Crown of Hearts, version 1.0, is a game for sixteen players (seven male, seven female, two neutral) which runs for four hours, in three or four rooms, under the direction of many GMs.


Previous Runs

Version 1.0: April 8th, 2011, at Brandeis Festival of the LARPs in Waltham, MA. For a premiere where Tory finished the character sheets at 9 am that morning and was working with bravely volunteering strangers as last-minute GMs, it went pretty well.
Photos of this game! Unfortunately, Tory was able to get only a few scant photos, as she soon got swamped with GM stuff, because this was the Festival of photoFAIL. Which is sadface because people looked awesome. Sadface. Photos may contain vague spoilers.

Future Runs

No future runs are firmly scheduled, although we would definitely like to re-run this game sometime during 2012, as it's about darn time. Tory has some rewrites to do, though most of them are more mechanical than anything else.