two chicks write some LARPs

this one's a crazy fangirl

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The Treaty of Pallas, by Tory Root

It is the Year of the Sun Northwest in the world of Gaea, a land of beasts and dragons, cradled by the heavens and loved by the earth. Tonight, on the eve of the orange month of summer, kings and princes, ambassadors and warriors, have come from many countries to meet in the splendid city of Pallas and negotiate the final settlements of grief, loss, bloodshed, and revenge. For, less than a year ago, the Fate War ravaged the continent. The northern country of Zaibach, under the leadership of her mysterious emperor, began a ruthless campaign of expansion, powered by military technology of a destructiveness Gaea had never known. Zaibach was finally defeated by an unsteady alliance of neighboring countries, but not before catastrophic loss and atrocities on both sides.

Tonight, on the eve of the negotiations, old grievances will be aired, new alliances forged, and unexpected friendships made. Perhaps war will loom yet again; perhaps new enemies are yet to be discovered; but perhaps Gaea will finally find peace.

The Treaty of Pallas, a night of passion and politics for eighteen players, is a fan-LARP based on The Vision of Escaflowne. Knowledge of the series is not required for most players, so it's accessible to anybody interested in a character-driven, low-magic, fantasy political LARP.


"I think we should just settle these negotiations by having an orgy."
- Dryden Fassa

Tory had a heck of a lot of fun writing this game, even though running it made her a little insane. She's been a fan of Escaflowne for far too many years, and enjoyed pouring all her theories on the characterization and world-building of the series into this game, with the result that it's far, far too wordy for its own good. It ran with too few GMs, and was hectic and chaotic. There was fabulous costuming from many players, and Tory wishes she'd had a camera at the time.

The current version of The Treaty of Pallas, version 1.0, is a game for eighteen players (ten male, six female, two neutral) which runs for four hours, in several rooms, under the direction of at least three GMs.


Previous Runs

Version 1.0: March 20th, 2009, at Brandeis University in Waltham, MA. Raw draft, much of it hot off the press from the night before. The game did have some issues, as well as some unfortunately low-plot characters, but a lot of people seemed to have a good deal of fun, and it was a satisfying run in many ways.

Future Runs

No future runs are scheduled. Tory is undecided as to whether to let this game sit forever or to proceed with planned edits...

Version 1.1: As mentioned, besides general editing concerns, some characters need more plot, there are several tweaks to be made to the game system, and probably at least one character to add. It would not, however, be radically different.

Version 2.0: If Tory takes utter leave of her senses, she has ideas to expand this into an eight-hour thirty-player game, with in-character dinner, whole new epic plots, and a mini-LARP flashback mechanic that would turn it into something of a tales-style game. Please do note that Tory is insane.


The Vision of Escaflowne and all characters and situations represented in no way belong to Paranoid and Crotchety, Lily, or Tory; they are copyright Sunrise, TV Tokyo, Bandai Visual/Bandai Entertainment, Inc. The Treaty of Pallas is a fan work made purely for entertainment purposes; no profit will be made, and no infringement is intended.